GRADE 8 CREATIVE ARTS AND SPORTS CREATING AND PERFORMING IN CREATIVE ARTS AND SPORTS – ATHLETICS Notes
ATHLETICS
Topic: CREATING AND PERFORMING IN CREATIVE ARTS AND SPORTS
Subject: CREATIVE ARTS AND SPORTS — Age: 13 (Kenya)
- Explain what athletics is and name main events (running, jumping, throwing).
- Demonstrate safe warm-up, basic running start, relay baton pass, long jump take-off and basic throwing techniques.
- Describe simple rules and show respect, fair play and teamwork during athletics.
What is Athletics?
Athletics is a group of sports that includes running races, jumping and throwing events. Schools in Kenya often practise athletics during PE lessons and inter-school meets. Kenya is famous for its runners — use their success as inspiration for training, hard work and discipline.
Main event groups
- Running: sprints (short), middle distance, long distance, relays.
- Jumping: long jump, high jump, triple jump.
- Throwing: shot put, javelin, discus (basic school-level practice).
Important values
- Fair play and respect for opponents and officials
- Regular practice, perseverance and teamwork
- Keeping safe — follow rules and warm up
Warm-up and safety (must do before practice)
- Jog 5–10 minutes slowly to raise heart rate.
- Dynamic stretching: leg swings, arm circles, lunges (no static stretches before sprinting).
- Strides: 4 × 50 m at increasing speed to prepare for fast running.
- Check equipment and field: runway clear, landing pit level, throwing sector free and supervised.
- Always cool down with light jogging and gentle stretches after training.
Basic techniques (easy steps)
Sprinting start (block or standing)
- Feet shoulder-width, one foot slightly forward.
- Lean slightly forward with hands on the ground if using blocks; when standing, bend forward from hips.
- React to the gun or whistle — explode forward, drive knees up, keep arms pumping.
Middle/long distance running
- Keep steady rhythm and breathing. Relax shoulders and hands.
- Use pacing — start comfortably and increase speed in final laps.
Relay baton passing (simple visual)
Hold baton near the middle. Pass inside the marked exchange zone. Practice smooth hand-to-hand passes while both runners move at speed.
Long jump (basic)
- Run-up: find a comfortable number of steps and keep rhythm.
- Take-off: plant one foot at the board and drive the other knee up.
- Flight: keep legs forward; prepare to land with feet together.
- Landing: bend knees and sit back slightly to absorb impact in sand pit.
Throwing (javelin/shot basic safety)
- Always throw in the marked sector and with a teacher or coach present.
- Use the whole body: turn hips and shoulders and release at the right angle.
- Do not run with the shot; follow the correct glide or spin technique learned at school level.
Simple practice plan (weekly, for beginners)
3 sessions per week
- Session 1 — Speed: Warm-up, drills (high knees, butt kicks), 6 × 60 m sprints with full recovery, cool down.
- Session 2 — Jumps & technique: Warm-up, long jump run-ups and take-offs, practice landings, light core exercises, cool down.
- Session 3 — Endurance & throw: Warm-up, 4 × 400 m or tempo runs, practice javelin/shot basics with supervision, cool down.
Simple rules and fair play
- Follow starter commands (e.g., “On your marks, Set, Go” or teacher signals).
- Do not step over the take-off board in jumps — it is a foul.
- Wait for your turn, help keep the field safe, and congratulate others.
Assessment checklist (for learners)
- Can perform a correct warm-up and cool-down.
- Can demonstrate a safe sprint start and run 60–100 m with correct form.
- Can perform a basic long jump take-off and safe landing.
- Shows correct and safe throwing technique under supervision.
- Demonstrates teamwork and follows rules during events.