Physical & Health Education — Games and Sports

Subtopic: Technical, Tactical Approaches and Rules of the Game (Age 10 — Kenyan context)

Specific Learning Outcomes

  • Identify and demonstrate basic technical skills: passing, receiving, dribbling, shooting, throwing and catching in simple games (e.g., football, netball, athletics warm-up).
  • Explain simple tactical ideas: spacing, moving into space, supporting a teammate and marking an opponent.
  • Follow key rules of simple school games: start and stop signals, boundaries, scoring, safe play and how to restart play after stoppages.
  • Show fair play, respect for officials and teammates during small-sided games and school competitions.
  • Take part safely using correct equipment and warm-up routines suitable for an active session.

Key Terms (simple)

Technique — how to do a skill correctly;  Tactic — how you use skills to help the team;  Foul — breaking a rule;  Boundary — the line that marks play area;  Referee/Official — person who makes decisions.

Technical Approaches (How to learn the skills)

  • Passing (e.g., in football & netball): Use the inside of the foot for short football passes. For netball, step forward and pass with two hands using chest pass for short distance.
  • Receiving / Catching: Watch the ball, make hands ready (cup hands), absorb momentum by giving with the ball.
  • Dribbling (football): Keep the ball close to your feet, look up often so you can see space and teammates.
  • Shooting / Scoring: Aim and follow through — use a controlled kick or throw toward the target.
  • Athletics basics: Run on balls of feet for sprints; use arm swing and knee lift for better speed; practice standing long jump with two-foot take-off for safety.
Passing triangle — move, support, pass Player A Player B Player C

Tactical Approaches (Simple ideas for play)

  • Move into space: If a teammate has the ball, run to an open space so they can pass to you.
  • Support your teammate: Stay close enough to help when they have the ball; be an option to pass.
  • Use width and length: Spread out to make it harder for opponents to mark everyone.
  • Marking and simple defence: Stay between the opponent and the goal/target; watch the player's hips — they often show direction.
  • Communication: Call for the ball, say “me” or “pass” and encourage teammates.
Netball simple thirds — understanding positions Defence third Centre third Attack third

Rules of the Game — Basic and common rules for school games

The exact rules depend on the game. Below are simple rules that learners of age 10 should know and follow.

  • Start and stop: Games start on the teacher's or referee’s whistle and stop when the whistle is blown.
  • Boundaries: If the ball goes outside the line, give it back by the correct restart (throw-in, roll-in or kick-in depending on game).
  • Scoring: Explain how a team scores (goal, basket, touch line) and how to restart after a score.
  • Fouls and safety: No pushing, tripping or dangerous tackles. Stop play if someone is hurt and get adult help.
  • Respect: Accept referee decisions and use polite language; discuss disagreements after the game, not during.

Simple sport-specific rules (age 10):

  • Football (soccer): Use feet (no hands). Goal when ball fully crosses the goal line. Throw-in when ball crosses sideline.
  • Netball: No running with the ball; pass within three seconds. Only shooters may shoot from the goal circle.
  • Athletics (track): Stay in your lane in races that require lanes; start on the teacher's signal; finish when your torso crosses the line.
  • Handball / Throwing games: No dangerous contact; take up to three steps when holding the ball in some school versions (teacher to set local rule).

Safety, Fair Play and Equipment

  • Wear suitable shoes (sandals and barefoot are unsafe for most games); remove jewellery before play.
  • Always warm up for 8–10 minutes (jog, stretches, dynamic movements) before practicing skills.
  • Use safe, age-appropriate equipment (size 3 football for small children; lighter balls for throwing practice).
  • Encourage teamwork, honesty and cheering for all; teach winning and losing with respect.

Suggested Learning Experiences (Kenyan primary school — age 10)

  1. Warm-up (10 minutes) — lead students in a fun routine: light jog around the pitch, dynamic stretches (arm circles, high knees), and movement games (tag).
  2. Skill stations (20 minutes) — set 3 stations, 6–8 minutes each:
    • Passing & receiving: pair work (5m apart) — practise chest pass and short football pass.
    • Dribbling & control: cone dribble for football, change direction.
    • Shooting/target practice: aim at small goals or marked posts.
  3. Small-sided games (20 minutes) — 5v5 or 6v6 on smaller field/court so each child gets many touches. Focus the task: e.g., "one-touch passing" or "score only after three passes".
  4. Referee and rules practice (5–10 minutes) — let learners take turns as referee; teacher guides simple decisions (out of bounds, fouls).
  5. Cool down & reflection (5–8 minutes) — slow walk, stretching and quick talk: What did you learn? What was hard? Who showed good teamwork?

Assessment & Teacher Notes

  • Assessment by observation: use a simple checklist — can pass and receive, moves into space, follows rules, shows fair play.
  • Use peer feedback in small groups: one partner gives 1 positive and 1 suggestion.
  • Adapt drills to available space and equipment; Kenyan schools may use marked playgrounds, fields or shared pitches.
  • Encourage inclusion: mix skill levels and gender; use small teams so shy learners participate.
  • Organise a small class tournament or inter-class friendly to practise rules and sportsmanship.

Resources

  • Size 3 footballs or soft balls, cones or markers, small goals (or poles), bibs for teams.
  • Whistle for teacher/referee, first-aid kit, clean water for hydration.
  • Use local examples: bring up Kenyan athletes and teams to motivate children (e.g., national football teams, athletics role models).

Prepared for Kenyan Primary School learners (Age 10). Teachers can adjust timing and rules to suit the class and available facilities.


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