Field Events — High Jump

Subtopic: Facility and Equipment in High Jump

These notes explain the place and items needed for high jump in a Kenyan primary school. They are written for learners aged 11. Read them before your PE lesson or school sports day.

1. Main parts of the high jump area

  • Runway (approach): A straight area where you run towards the bar. In school, it is usually about 10–15 metres long.
  • Take-off area (board or spot): The place where the jumper plants the foot to jump. It is near the bar and must be safe and firm.
  • Crossbar: A light horizontal bar that rests on two uprights. It shows how high you must jump.
  • Uprights (stands): Two posts that hold the crossbar. They should be adjustable to set different heights.
  • Landing area (mats/pit): Big soft mats where the jumper lands. This must be thick and cover the landing zone well.

2. Equipment list (school level)

  • Crossbar (PVC or light metal) — easier to fall off than heavy bars.
  • Adjustable uprights/stands.
  • Landing mats (at least one large mat or a stack of soft mats).
  • Measuring tape — measure how high the bar is (in metres and centimetres).
  • Chalk or marker — mark the take-off spot and run-up start.
  • Brush or broom — clear the runway from stones or dust.
  • Safety cones or markers — keep people away from the jump area during attempts.

3. Simple recommended sizes (for primary schools)

  • Runway: about 10–15 m long and 1 m wide.
  • Landing mats: large enough to cover where the jumper will land — commonly about 2 m × 3 m for school use, or a stack of mats forming a thick, soft area.
  • Height increases: change the bar by small steps (for beginners +5 cm or +10 cm).

4. Safety rules (very important)

  1. Always check the mats: no tears, no hard objects, and they should be flat and stable.
  2. Make sure the crossbar is light and will fall off the uprights easily if hit.
  3. Keep the area clear — no one should stand near the take-off or landing zone while someone jumps.
  4. Use spotters (classmates or teachers) when beginners practice.
  5. Warm up before attempts — running, skipping, stretches.
  6. Teachers should set safe heights for each pupil and increase gradually.

5. How to set up the area (step-by-step for teachers)

  1. Clear and sweep the runway so it is smooth and safe.
  2. Place the uprights a few steps before the mats and set the crossbar at a low safe height.
  3. Position mats so they cover where the jumper will fall. Check for gaps and firm ground underneath.
  4. Mark the take-off spot with chalk or cone so pupils know where to jump from.
  5. Measure the bar height with a tape and record each pupil’s best height.

6. Teacher tips and Kenyan school ideas

  • Use affordable PVC bars and strong mats. Some schools share equipment during county meets.
  • Start lessons with basic drills: run-ups, a few practice jumps onto a low mat, and rolls onto the back to learn safe landing.
  • Arrange pupils in small groups so each gets many tries and stays safe.
  • Encourage praise and small rewards during school sports day to build confidence.

7. Simple diagram (top view)

Below is a simple picture showing the runway, take-off spot, crossbar and landing mat.

Runway (10–15 m) Take-off spot Crossbar Landing mat Start run here →

8. Quick practice plan (20 minutes)

  • 5 min warm-up: jogging, high knees, leg swings.
  • 5 min run-up practice: mark 6–8 steps and try the approach slowly.
  • 6 min low jumps: jump onto a thick mat and practise the take-off and landing.
  • 4 min cool down and talk about safety and what went well.

Remember: The most important things are safety and having fun. Always listen to your teacher and use the correct equipment.

Prepared for: Physical and Health Education — Field Events (High Jump). Suitable for Kenyan primary schools, age 11.


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